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about me
Hi, my name is Mari. I am a 3D Environment Artist for games. I graduated from the Gnomon School of Visual Effects with a bachelor's degree focusing on Game Art.
I have a background in traditional art and architecture. I believe I have a strong foundation in spatial design and aesthetics which
transitioned into digital art.
I am passionate about making stylized or fantasy environments, and I hope to capture the feeling of enchantment in my art.
skills
Autodesk Maya
Zbrush
Unreal Engine
Marmoset
Substance Painter
Substance Designer
Photoshop
After Effects
Marvelous Designer
Houdini
SpeedTree
Gaea
Arnold
Vray
awards
2-Time Best of Term
Gnomon School of Visual Effects
Stylized Environment category
English fluent Armenian native Russian fluent
languages
Excellence Award
and Draft Selection in The Rookies Awards
The Rookies
Game Development category
Resume
modeling and sculpting
skills summary
Develop detailed and visually appealing models and assemble scenes for both, architectural and organic environments.
Optimize the models for different workflows.
An exceptional understanding of form, shape, structure, and silhouette.
texturing
texturing
Creating procedural or sculpted textures in Substance Designer, Painter or Zbrush.
Creating shaders for environment assets, volumetrics, decals and more.
Making and implementing trim sheets in modular environments.
soft skills
Open-minded and great at handling criticism
Self-motivated with the ability to work between disciplines.
Ability to grasp new ideas and integrate them into expected outcomes.
education
Bachelor of Fine Arts, Digital Production
Gnomon School of Visual Effects 2023
Los Angeles, CA
Focused on the Game-Art track of the program, and learned
different game pipelines from industry-level professionals.
Los Angeles Valley College 2020
Van Nuys, CA
National University of Architecture and Construction of Armenia (NUACA) 2017
Architectural Technician
Yerevan, Armenia
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